I am a multilingual game and software engineer with 10 years of experience, passionate about industry systems.
I am Ali Hassan, a driven individual with over 10 years of experience in the field. I hold a master's degree in game and software engineering, making me well-versed in industry systems. My multilingual background enhances my versatility. My goal is to continuously grow and excel in the tech industry, contributing innovative solutions and pushing boundaries.
Currently living in Sweden.
Blekinge Institute of Technology, 2015-2017
Blekinge Institute of Technology, 2012-2015
Törnströmska Upper Secondary Highschool, 2009-2012
Swedbank Scholarship, 2012
School board scholarship, 2012
Systems Integration Expert
Advanced Coding Proficiency
Software Architecture Design
C, C++, C#
Python
DART
Bash
Batch, Powershell
SQL
OpenGL and DirectX
Java, Javascript, Kotlin
Leadership Qualities
Team Collaboration Skills
Problem-Solving Attitude
Git, SVN, Artifactory, Docker, Hyper-V, VirtualBox, VMWare
Scrum, SAFe, Jenkins
JIRA, Confluence
Doors, SystemViewer
Windows and Linux
MongoDB, RabbitMQ, Celery
Firebase
Linux Server Security
CodeMagic
REST & Postman
Flutter & FlutterFlow
Blender3D & Unity3D
CANoe
Photoshop and Adobe After Effects
Fluent in English
Fluent in Swedish
Proficient in Arabic
Game & Software Development
Architecture
Testing
Documentation
Electronics
Stake holder and customer relations
3D modelling, texturing, animation
Photo & Video Editing
Blekinge Institute of Technology, 2017
Read publication at Diva-Portal
Founder of company established to develop websites, build apps, and offer expert consulting services to other businesses.
Based in Göteborg Sweden.
Main product developed and launched in Sweden from PickACodi AB.
Used by people that want to rent out their bus ticket when they don't need it for the day to other people that wants it.
Partner that provides digital solutions to any business or person.
Specializes in the development and optimization of school and care services.
Based in Stockholm Sweden.
Enjoy exploring my unique creations!
Real time image from camera to adjustable devices that rotates planks to create an illusion of a mirror with shadows.
Developed with Unity3D and NodeJs.
Pen testing top 100 apps in Sweden.
Found extreamly high security issues on top 10 android and iOS apps in Sweden.
Automation, System design, and architecture.
Supported the development of an application designed for students, counselors, and principals. The app allows users to anonymously submit event reports, book counseling sessions, access videos, contact information, news, and FAQs. It also enables counselors to distribute surveys, analyze incoming data, and manage insights effectively.
Toy Jump is a game were you swipe in an upward direction to jump over platforms and get points doing so. The platforms are randomly generated and the levels never look the same.
This game was created in a game jam using Unity3D.
This game was developed for the course "agile project development" and written in C++ to support both DirectX and OpenGL.
Cross platform to but mostly for web, developed with on Flutter with Dart. Solution for getting Laser machine requests to engrave phone cases based on customer customizations.
Swish integration to a Internet Cafe system for customers to increase their gaming time without staff at the reception.
API REST, swish, python NodeJS, AD, System design and architecture.
Participated in a hackathon.
A prototype to help people during the Corona pandemic Hack for sweden - Hack the crisis
The idea was that companies create ads on the platform with what they offer to minimize the spread of the disease, such as "We deliver books from the library for free".
Dare you! is a game were you dare your friends to do stuff they normally wouldn't do. The player gains points for each challenge accepted. Skipping rounds will result in a deduction of half the points of which a dare is worth. Developed using Unity3D.
Disarm was developed by 6 students (second year) at BTH in Karlskrona Sweden.
Programmed from scratch in C++ / DirectX 11.
Created solution for QR-code scanning which allocates physical space and ties it to the owner. Gives automatic reminders based on summer and winter road conditions.
Automatic mail and notification when:
Wrong odds matches are available to bet on
A prototype that never got to be launched but that was fun to work on.
The game is turn-based and is a combination between chess and checkers with some custom invented logic.
Built with Unity3D and Strapi.
A game project that I worked four months on with 10 other developers and graphic artists. Together we achieved a fun multiplayer game with cool graphical effects.
Agile development in team using C++ with DirectX.
Modelling, texturing, animating and compositing using Blender3D, together with 6 other students in high school.
I would love to hear from you! Feel free to use the form below to get in touch with any inquiries or opportunities. Looking forward to connecting!